Tribal Kinslayer will now be added whenever it should be Grace is now taken away from both claimant and attacker in third party CBs (other_claim and other_dejure_county_claim)Ĭatholic/Fraticelli AI will now wage fewer wars only if they are not yet coronated and are actually eligible for coronation Provinces in which peasants/heretics/rebels/nationalists rise up will now get reduced revolt risk for five years Various achievement requirements are now consistent with their descriptions The various German kingdoms can no longer be created in other starts, and only if non-titular in 936, or by event The first leader of a newly founded holy order is now of the proper religion, instead of Catholicĭissatisfied vassals are now more likely to go independent, instead of less likely, for not liking their new liege, after a succession of a ruler who was over vassal limitĬharacters can now get Aztec Syphilis randomly The Fraticelli Papacy will now also use papal successionĪI can now found bloodlines through ambition Leaders of holy orders now abdicate as soon as they convert to a different religion (players excluded, just in case)Īdded various checks preventing holy order leaders from converting religion in some eventsįixed baptism decisions, no longer blocking a non-religion head baptismįixes several logic errors in the baptism event which could/would cause a satanic character to be baptised into the satanists by the popeĪI will now properly enact useful Centralization laws, keeping in mind both vassal limit and demesne limit Legitimize_bastard decision now works for polygamist religionsįixed bug where a ruler wouldn't take their child out of hiding if they, personally, had a plot against them but not the child Removed obsolete event ZP.5 (converts old pet traits into modifiers) Removed obsolete event MNM.10025 (save game conversion of secret_traits to secret religions) Holy orders will now actually abdicate their leaders if not the correct religion and also keep in mind heresy takeovers of holy ordersįixed events where old religion wouldn't be set as secret religion Holy Family is now selected properly (child and sibling) upon reforming with the correct religion features 'stable_attribute_improvement_effect' now also never causes burnout the first time for diplomacy and martial, not only stewardship, intrigue Gaining and losing Temperate and Gluttunous will now always adjust a character's weightĪ successful faction to increase council power now increases available council laws in the correct order Random tiger accidents now only happen in India, rather than only outside India (random_accident_death_effect)Īdded missing notification events in various placesĪdded missing 'No longer humble/proud/trusting' notification event callsĬorrected wrong notification event for becoming shy Sons and brothers of rulers will only ask to join a holy order if in the court of a parent/sibling, since only they should have a say in disinheritance Various events check the number of personality traits, rather than overall number of traits, before possibly adding a personality traitĮvents about healing from disease and wounds now instantly remove those traits in multiplayer, so you won't die from those traits before clicking the event option Only the 'feminist' Christian religions (Cathar, Messalian) start off with Agnatic-Cognatic gender succession, instead of all of themĪll event-driven deaths occur instantly in multiplayer, rather than on clicking the event option Open Succession is now only unlocked, not enacted when a religion is reformed with Agnatic/Enatic Clans, to be consistent with these features' tooltips Improved game performance, dependent on enabled DLC, game rules, start date, etc. Several opinions are now checked for the correct character Many opinion modifiers are now applied to the correct character
Many opinion changes are shown to both characters involved (but only applied once, of course) Fixed countless minor issues and oversightsįixed various grammatical and spelling errors in localisation